• Students learn how to find high quality resources and manage information.
  • Students have a (self-imposed) goal or challenge that needs to be solved.
  • Learners become active researchers through a variety of media (text-based, video, audio, images, experiments, etc.)
  • Learning across different disciplines
  • SuS can construct models, test ideas and evaluate the results themselves.
  • Instead of working within the artificial boundaries of a school subject, teachers and students select real challenges and records to examine.

Robots, Arduino, Raspberry Pi, virtual reality, augmented reality, online labs, data loggers, 3D-models